This plugin can dynamically load FBX models when running after packaging.
Create a new Actor and add a DT Runtime Fbx Component.
![[UE Unreal Engine] DTLoadFbx runtime loading FBX local model plug-in description [UE Unreal Engine] DTLoadFbx runtime loading FBX local model plug-in description](https://dt.cq.cn/wp-content/uploads/2024/05/image-1024x426.png)
Then directly call the component function LoadFile to load the display model (Note: model animation is not supported)
FilePath : The absolute path to load the model.
Create Collision: Whether to create a collision body.
This component inherits from UProceduralMeshComponent, so the basic settings are the same as PMC.
![[UE Unreal Engine] DTLoadFbx runtime loading FBX local model plug-in description [UE Unreal Engine] DTLoadFbx runtime loading FBX local model plug-in description](https://dt.cq.cn/wp-content/uploads/2024/05/image-1.png)
Use Async Cooking: When checked, the collision body will be calculated asynchronously, and the generation time will be much faster.