This plug-in can use blueprints in UE to convert text into speech playback. The sound engine used for playback uses the Windows built-in speech engine and supports Win10 and Win11.
目录(Contents)
System Settings
First, confirm whether the computer has a voice system. Generally, a normally installed computer will have one built-in.
If you want to play in multiple languages, please download the voice library in other languages yourself. Generally, the system only comes with English and the system default language.
Blueprint Operations
First, add a DT Speech Voice Component in the Actor.
Then the created component object is the operation object, which can be used for playback operations.
Node Description
Speak
Play voice
Speak Content: The content to be played.
Set Volume
Set playback volume: 0 – 100
Set Rate
Set playback rate: -10 – 10
Pause
Pause audio playback
Resume
Resume voice playback
Stop
Stop voice playback and cannot be resumed
Get Tokens
Get the current system valid voice type
Set Token
Set the type of voice currently being played