【UE DTRabbitMQ】Unreal Engine Blueprint Connecting RabbitMQ Server Plug-in Instructions
This plug-in can use blueprints to connect to the RabbitMQ server and push or listen to messages.
一个80后程序员 🍟
This plug-in can use blueprints to connect to the RabbitMQ server and push or listen to messages.
本插件主要是支持在UE蓝图中连接和操作PostgreSQL 数据库。
This plug-in mainly supports connecting and operating PostgreSQL database in UE blueprint.
This plugin allows you to copy other files on the system using Blueprints in Unreal Engine.
This plug -in can use a blueprint to operate the SQLite3 file in the UE, and execute the SQL statement, create, select, delete, insert, update. Operate the database directly, return the corresponding result set, and convert the result set to tarraray <TMAP <fstring, fstring >> or JSON data.
本插件可以在UE里面使用蓝图操作SQLite3文件,并且执行SQL语句,CREATE,SELECT,DELETE,INSERT,UPDATE。
直接操作数据库,并返回相应结果集,并可以把结果集转换为TArray<TMap<FString,FString>>或是Json数据。
下载地址在文章最后。
There are subsystems in Unreal that can be instantiated automatically.
However, the subsystem can only be inherited and implemented in C++. The purpose of this plugin is to create and use the subsystem directly in the blueprint.
在虚幻中自带有子系统,可能实现自动实例化。
但是子系统只能在C++中继承实现,本插件的目的则是可以直接在蓝图中创建并使用子系统。