UE

2023年8月30日

Blueprint Subsystem Plugin Description

There are subsystems in Unreal that can be instantiated automatically.

However, the subsystem can only be inherited and implemented in C++. The purpose of this plugin is to create and use the subsystem directly in the blueprint.

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2023年8月26日

[虚幻引擎插件介绍] DTGlobalEvent 蓝图全局事件

本插件可以在虚幻的蓝图 Actor, Obiect,UMG 里面指定绑定和执行消息,可带自定义参数。
参数支持 Bool,Byte,Int,Int64,Float,Name,String,Text,Vector,Rotator,Transform,Object,Actor。
插件下载连接在文章最后。

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