PostgreSQL Connector Plugin Description
This plug-in mainly supports connecting and operating PostgreSQL database in UE blueprint.
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This plug-in mainly supports connecting and operating PostgreSQL database in UE blueprint.
This plugin allows you to copy other files on the system using Blueprints in Unreal Engine.
This plug -in can use a blueprint to operate the SQLite3 file in the UE, and execute the SQL statement, create, select, delete, insert, update. Operate the database directly, return the corresponding result set, and convert the result set to tarraray <TMAP <fstring, fstring >> or JSON data.
本插件可以在UE里面使用蓝图操作SQLite3文件,并且执行SQL语句,CREATE,SELECT,DELETE,INSERT,UPDATE。
直接操作数据库,并返回相应结果集,并可以把结果集转换为TArray<TMap<FString,FString>>或是Json数据。
下载地址在文章最后。
There are subsystems in Unreal that can be instantiated automatically.
However, the subsystem can only be inherited and implemented in C++. The purpose of this plugin is to create and use the subsystem directly in the blueprint.
在虚幻中自带有子系统,可能实现自动实例化。
但是子系统只能在C++中继承实现,本插件的目的则是可以直接在蓝图中创建并使用子系统。
This plugin can specify binding and execution messages in Unreal Blueprint Actors, Obiect, UMG, with custom parameters.
Parameters support Bool, Byte, Int, Int64, Float, Name, String, Text, Vector, Rotator, Transform, Object, Actor.
本插件可以在虚幻的蓝图 Actor, Obiect,UMG 里面指定绑定和执行消息,可带自定义参数。
参数支持 Bool,Byte,Int,Int64,Float,Name,String,Text,Vector,Rotator,Transform,Object,Actor。
插件下载连接在文章最后。
本蓝图函数可以格式化 EditableText 控件输入的数据,让其只能输入一定范围内的整数。
蓝图资源下载连接在文章最后。